archery
athletics
communication and interaction
craftsmanship
dominance
endurance
healing
horsemanship
inspiration
larceny
manipulation
melee
perception and navigation
stealth
warfare
arrow flurry technique
instantaneous
Scything Razor Technique variant: As above, except that it applies to thrown weapons rather than launched projectiles.
bloodthirsty arrow
continuous
Arrow of Lead variant: Rather than imbuing the projectile with bloodlust, the user of this Feat sinks a feeling of exhaustion and physical weakness into his shot. If it hits, the victim abruptly takes on fatigue as if he had just activated a Feat of his own (the effect is cumulative with multiple hits, but the exhaustion remains only as long as the arrows remain in the victim's body).
cascading razor assault
This covers a small area, rendering the attack impossible to dodge (it is a perfect attack vs dodging) and perhaps even affecting more than one enemy if they are very closely grouped. It may still be blocked (though doing so is certainly quite difficult) and it is possible to duck behind any available cover to good result. It inflicts no additional damage, since the force of the shot is ablated over an area.
instantaneous
Razor Torrent Assault combo: Combo with Sledgehammer Blow Technique and Bloodthirsty Arrow to make a perfect attack that deals a large amount of additional damage. Like Cascading Razor Assault, this is an area attack (small area), and its imparted force tends to completely clear away anything weaker than a few feet of stone or metal.
flawless archer's touch
instantaneous
Flawless Flurry Technique combo: Combo with Arrow Flurry Technique and Bloodthirsty Arrow to make a single, perfect attack upon everyone within range. Everyone with a perfect defense active will go unscathed, but their perfect defenses will break instead. Anyone without a perfect defense active will take quite a bit of damage, thanks to Bloodthirsty Arrow. Only use when enough ammunition is available.
improvised ammunition technique
continuous
Iron Falcon's Flight variation: A variation more suitable for users of thrown weapons. In an expression of fantastic expertise, the user hurtles his implements in such a way that they will (if undamaged and not otherwise interfered with) swoop about return to his hand after striking their targets. Additionally, the user may throw weapons that are not typically suited to hurling without a problem.
windless flight discipline
continuous
Limitless Flight Discipline variant: The user of this variant is not limited by his weapon's range - he can strike any enemy within line of sight as easily as an enemy at point blank range.
wise arrow
continuous
Precise Impact Method variant: This variant allows the archer to strike precise targets more easily. Whereas Wise Arrow helps in hitting targets in general, the Precise Impact Method allows the archer to automatically hit an exact target if he would be able to get within a foot or so anyway. This is primarily useful for stunts such as cutting a rope with an arrow. It may also be used to target vital areas, though it is less effective at causing damage than Bloodthirsty Arrow.
autumn leaf imitation
continuous
Thunderous Retort Defense combo: Combo with Retributive Strike Stance and the damage buff of your choice when an enemy would knock you down or send you flying - instead you instantly regain your feet and return the favor with a hefty attack. While this isn't a perfect attack per se, your enemy is at a great disadvantage to defense, both because you are striking while he is extended and because he doesn't expect to see you coming back so soon.
mist over water
continuous
Smoke on the Wind variant: An instantaneous Feat, this variation allows its user to very briefly find footing on even the air itself. For one quick stunt, she may run, climb, and tumble in mid-air.
pouncing tiger technique
continuous
Cloud-Walking Method variant: The user of this instantaneous variant may leap a much longer distance, once. She may jump to anywhere within line of sight - even so far as the horizon. If she wishes to leap to a location within the circle of the horizon (but blocked from sight), she may attempt it at her own risk. It is likely that she will land badly, being unable to pick her exact destination (the Autumn Leaf Imitation is of great help here).
spider-foot method
continuous
Spider's Leap Method variant: This variant Feat allows a character to run up a surface, no matter how steep (up to a ninety degree angle) or sheer. She must get a running start to go up any surface higher than twice her height, and cannot climb more than fifty feet in this manner without some kind of buff to her speed. With the Stroke of Lightning Exertion simultaneously activated, she can climb any surface, no matter how high, without a running start. This is an instantaneous Feat.
stroke of lightning exertion
Other characters see her pass through, but may not act upon her except in unusual circumstances (the character is using the Hundred Razor Circle Stance, for instance). Also, she approaches her destination so quickly that, should she make an attack upon arriving, it is a perfect attack against dodges and blocks. She may also use this Feat to interrupt the actions of other characters, doing anything from stopping an enemy sorcerer from casting a spontaneous spell to attempting to block an attack aimed at an ally.
instantaneous
Speed of Lightning Technique variant: The user of this variant Feat (maintenance duration) multiplies her speed tenfold, but may not attack or engage in any other precise or delicate task while doing so. It could also be purchased as a continuous Feat that multiplies speed threefold, without penalty.
judge's ear meditation
continuous
Sin-Sensing Meditation variation: By this variation, the user studies a person and divines what her flaws are, primarily focusing on those things which may be used to leverage desired behavior. It makes the target much easier to bribe (since the user knows exactly what she is susceptible to), and - with a little additional investigation - it can prove to be a goldmine for blackmail material.
mien of perfect poise
continuous
Integrity-Protecting Prana variant: This variant internalizes the user's composure, strengthening his mind against external influence - giving him a higher effective Will for the purposes of resisting mind-control magic, mundane manipulation by high-Presence character, and Feats from the 'dominance,' 'inspiration,' and 'manipulation' clusters. It does require some concentration, somewhat reducing all other checks the user might need to make so long as the Feat is active. As such, this Feat has a maintenance duration.
sharing of tongues
instantaneous
Speaking Without Tongues variation: This variation allows the user to bypass spoken language and communicate through gestures and body language. Highly abstract concepts will be difficult to convey, but a surprisingly sophisticated message can be conveyed through this means. It is not only used to bypass language barriers - it can also be used to negate the need for speech when stealth is at issue or when unkind ears may be listening in.
wise-eyed courtier method
continuous
Cutting Blade of Rumor variation: The user of this Feat plays the strings of a social setting, dropping well-timed phrases to create and reinforce a rumor to the point where it becomes accepted as fact. This can be used to attack someone, but that is not the only application - this can come in handy any time a character might want to quickly insert an idea into the minds of those around him. This is an instantaneous Feat, but the effects can linger and it may need to be used more than once before the rumor is firmly set in the minds of body of targets.
crack-healing method
instantaneous
Wholeness-Shattering Grasp variation: Great experience with the strengths and weaknesses of the crafted world can be used for destruction just as easily as repair and creation. This variation allows the user to tear apart pretty much anything, given enough time. Most smaller or weaker object require only moments to completely destroy, while very large and tough things might take more time (it is possible to tear down a small fortified structure within a day or so, using just bare hands). This is a continuous Feat.
flawless manufacture technique
She must already have experience in the field (a weaponsmith will not be able to create masterpiece suits of armor, for instance), but a single purchase of this Feat covers all fields of expertise the craftsman is familiar with. If she learns a new craft, this Feat will cover it as soon as she begins to move beyond the fundamentals, letting her take a truly phenomenal learning curve.
instantaneous
Enchanting Craft Method variation: The user of this variation may create minor magical items, applying her will to creating an object in which magic will naturally pool. These will always be 'better mousetraps,' since major magical objects generally require powerful Sorcery to imbue. The enchanted object must be of high quality (something created with the Flawless Manufacture Method is preferable), and the user of the Feat only guides the expression of the magic - it will often take on a form slightly different from that which she intended.
insightful appraisal technique
continuous
Mountain-Shattering Hand combo: Combo with Wholeness-Shattering Grasp. By identifying the target's special weaknesses and striking appropriately, the user may destroy anything up to a certain scale in a single blow. The title of this combo is a bit of an exaggeration, but the combo is quite capable of leveling good-sized buildings and bringing down large sections of city walls.
heart-stopping glance
instantaneous
Guilt-Inducing Presence Technique variation: A more kind variation of the Heart-Stopping Glance, this Feat forces the target to make a Will check against the user's Presence. If she fails, she abruptly repents of any thoughts she might have had about attacking the user (and is struck by guilt for any attacks she may already have made). This causes her to completely cease attacking the user, though it provides no protection to the user's allies.
If the user attacks a victim of this Feat (or blatantly exhorts a third party to attack her), the effects are broken. It may be possible for the target to resist with her commander's Presence, exactly as with the Moral-Shattering Mien.
horrific tyrant stance
If the user attacks for any reason, the spell is broken - the reality of his attack invariably falls short of what his enemies had envisioned. Also, an enemy who is not specifically aware of his presence goes unaffected (this Feat is not a totally perfect defense, since it provides no protection against indirect attack, such as a blind barrage of arrows or a wad of burning pitch launched over a city's walls).
maintenance
Wrath-Stemming Radiance variation: This is only superficially a variation from the Horrific Tyrant Stance. It works exactly the same, except the effect stems from the user's enemies simply refusing to attack him - while they do not bend to his will, they are sufficiently enchanted with him that they can't imagine harming him. However, if he attacks, they realize that they were operating under a false perception of innocence, and the spell is broken.
majestic tyranny
maintenance
Terrible Whirlwind Style variant: This variant is a continuous Feat, directly applying the user's intimidation to combat. It simply functions as a defensive buff to Warfare, causing enemies to flinch away from any truly effective attack.
moral-shattering mien
If the user's opponents are led by a person with a higher Presence than their Wills, they may check against the user's Presence using their leader's Will, instead. However, the leader must rely on her Will (unless she, in turn, has a strong leader), and if her moral breaks, she cannot support her followers in this manner.
continuous
Mount-Spooking Gesture variant: Sometimes the best way to disable a group of enemies is to go for their mounts. This variation targets no humans, but it will affect any domestic animals (defined as non-sentient, living creatures) held by the user's opponents. Animals held by the user and his allies are not adversely affected, though the Gesture will usually make them uncomfortable. This in an instantaneous Feat.
The creatures must check their Wills against the user's Presence (keeping in mind that very few animals have Will ratings above Common). If they fail the check, they immediately spook - usually throwing riders, wildly running for perceived safety, and responding similarly. Using the Gesture when an animal is backed into a corner may provoke the 'fight' side of the creature's flight-or-fight response, causing it to desperately attack the user.
soul-searing blow
instantaneous
Withering Conversation Method variant: This variant produces a similar effect, but applies it through normal conversation. This can be anything from an interrogation, to a discussion in a bar, to pillow-talk - whatever the case, the mechanics are the same. Rather than weakening Endurance or Will, this Feat damages the victim's resolve (Will) or confidence in her abilities (Warfare or Presence), depending on how the conversation is steered. It can be a subtle effect, since the user guides the victim into questioning herself, but it also takes time, requiring extended conversation to apply.
bronze skin meditation
continuous
Unassailable Mountain Defense variant: This variation is a maintenance Feat. The user takes the resilience granted by the Bronze Skin Meditation to extremes, devoting her entire attention towards reinforcing this mind-over-body technique. While this means that the user can perform no actions beyond maintaining her focus, it forms a perfect defense for as long as she continues the meditation.
enduring mendicant's prana
continuous
Element-Resisting Discipline variant: Focusing on resisting environmental conditions to the exclusion of the other aspects of the Enduring Mendicant's Prana, this variant its user to adapt to almost any natural environmental effect, no matter how harsh. The user may walk through flame, stop herself from drowning, and otherwise deal with a broad cross-section of threats.
The restriction is that this Discipline has a few seconds lag time before it will become useful. For instance, while the user might theoretically be able to adapt to being immersed in a lava floe, she would have to somehow survive those first few seconds. This Discipline is also useless against sudden attacks. Even if she is standing in the middle of a bonfire, a bolt of flame loosed by an enemy sorcerer will still harm her as usual.
pure body meditation
If she has already contracted a disease, its symptoms will be suppressed for the duration of the Feat, but will return to the fore when the Feat lapses. The same is true of poisons, whether she was exposed to them before or after activating the Feat. It is worth noting that a character with a high Endurance will naturally deal with all toxins in her body, so maintaining the Meditation long enough will allow her body to eliminate an inert poison or disease without suffering the normal symptoms.
continuous
Purged Body Meditation combo: Combo with Body-Mending Meditation to purge all toxins from the user's system over the course of moments, minutes, or hours (depending on the toxins in question). This can totally eliminate any toxin, up to and including magical diseases and poisons.
tireless excursionist technique
continuous
Battle Fury Focus variant: This variant is an extremely useful tool in prolonged battles, allowing the user to fight unceasing until either the battle concludes or she is brought low. Endurance is no longer a limitation on how long she can battle, and she can even ignore limitations on how many Feats a character of her Endurance can use in a row. Note, however, the caveat that activating a stunt or combo immediately ends the durations of all continuous and maintenance Feats the character is using.
flawless diagnosis technique
instantaneous
Weakness-Appraising Eye variant: A more sinister use of the same principles lets the user study a person and determine her weaknesses - old injuries that could be exploited in battle, for instance. This grants a long-term damage buff against that particular target (a target's weaknesses will change over time, but usually not in a very short period).
head surgeon's blessing
The user of this Feat may use it multiple times to teach multiple assistants, but this is the only action that he can perform while they work - he supervises their actions, and that takes up all of his time and attention (he may not even personally work as a healer). For the purposes of this Feat, 'curative Feats' include Flawless Diagnosis Technique, Wound-Healing Cure, and any Feats that operate in a similar vein.
maintenence
Self-Reliance Inspiring Method variant: This variant allows its user to use regenerative Feats (Wound-Staunching Focus and Body-Mending Meditation being examples) and/or Feats from the 'endurance' cluster on another character - most such Feats are reflexive in nature (may only be used on the user).
wound-healing cure
maintenence
Black Palm Maneuver variant: Another twisted version of a healing Feat, this variant allows its user to impede a character's healing. It requires physical contact (either casual or with an unarmed attack), passing poisoned magical energies into the user's victim. From then until the energies are purged from her system, the victim does not heal and is incapable of fighting of diseases and poisons in her system (though she does not contract disease any more easily).
The toxic magic can be cleansed by any magic capable of eliminating poisons or by the victim's own body - she will eliminate the toxic magic in approximately the time it would take her to pass a strong poison from her body.
wound-staunching focus
instantaneous
Body-Mending Meditation variant: This Feat allows its user to multiply his healing rates tenfold, so long as he devoted himself entirely to meditation (this is a maintenance Feat).
eye of time's test
instantaneous
Hand of Hot Blood variant: This variant allows its user to instantly tame any horse or any creature closely related to horses (be it mundane or magical). She must only come into physical contact with it - as soon as she lays a hand on it, it will become instantly docile to her (but not necessarily anyone else). Some supernatural steeds may be able to make a Will check against the user's Presence.
hearts of sun and sand
The horse is capable of moving without hesitation regardless of exhaustion or wounds - it is still harmed by such things, but it can keep going until the moment that it drops dead from stress or trauma. The rider, for her part, can remain conscious for as long as the horse is able to keep moving, guiding her steed flawlessly no matter how badly injured she might be. She may, however, be useless for anything else, if the trauma is sufficient.
Even if she would normally die of exhaustion or trauma, she may tap into her steed's life force to continue riding so long as they have a specific destination in mind. Once they reach their destination (or the horse dies, whichever comes first), she will feel the full effects of her wounds, perhaps dying within moments if not met by healers.
maintenance
Strength of Stone variant: A more specific and less intense variant of Hearts of Sun and Sand, this allows the user to share with her mount all Feats from the 'endurance' cluster that she might have active on herself. This effect lasts as long as she remains mounted.
speed of the sirocco
maintenance
Sand on the Wind variant: This variant lets the user's steed run in perfect silence, eliminating all sounds caused by motion (whether they originate in the horse itself or in its tack).
tongue of the asil
continuous
Tongue of the [Species] variant: It is, of course, possible to develop a Feat to speak with almost any other reasonably intelligent animal. Domestic animals are more typical (Tongue of the Dog being the second most common, after Tongue of the Asil), but it is still possible to speak with a wild species (or with wild versions of the domestic animal a character normally speaks with).
authoritative voice technique
This must be a simple, quick action, since this Feat works on knee-jerk obedience, relying on the victims to respond to the order without thinking. As such, it is most effective against trained soldiers - civilians usually don't have as much of an ingrained response to work upon.
instantaneous
Respect Commanding Attitude variant: This variant allows the user to quickly garner respect. Upon entering a room, beginning a speech, or otherwise introducing himself to one or more people, he can force everybody to make a Will check against his Presence. If they fail, they instantly adopt the best first impression that he could have achieved over the next minutes or hours. It may be used upon people the user has previously met, but only if some time has passed since their last meeting. Doing so is usually at reduced effectiveness, also.
heroism encouraging presence
maintenance
Elegance Encouraging Touch variant: By encouraging an ally or follower and instructing her in the proper techniques, the user of this variant may grant his subject a stronger Presence. The subject may use the user's Presence instead of her own (though she may opt to use her own if her Presence specialty is more suited to the situation at hand). This is a continuous Feat.
rout-stemming shout
instantaneous
Perfect Phalanx Education variant: The user of this variant is able to train men and women to be better soldiers, accelerating the rate at which his soldiers develop their skill - turning, for instance, a group of inexperience peasants into a reasonably effective group of foot soldiers. This process also builds upon the soldiers' loyalty to the user and generally improves their state of discipline. This is a continuous Feat.
will-bolstering method
maintenance
Steed-Sustaining Method variant: By means of this Feat, the user may spread his Presence to all animals who recognize him as an ally or friend. This renders them proof against fear and confusion, and allows them to use his Presence to resist any attempt to spook them or otherwise affect their behavior to the user's detriment. This is a continuous Feat.
impenetrable disguise technique
continuous
Theft of Mien variant: This variant makes the user an expert in imitation - allowing her to disguise herself as another person almost absolutely. There is a chance of a discrepancy being noticed, but she manages to imitate her subject right down to intuitively guessing mannerisms and speech patterns, making it very difficult for even a close friend or a family member to work out what's going on.
lock-opening touch
instantaneous
Flawless Theft Technique variant: Light fingers let the user of this variant to perform any act of picking pockets or of slight of hand automatically, barring supernatural perceptions possessed by those present. Even then, the user gets a strong edge against any senses they might bring to bear.
heart-compelling method
The emotions are instilled in the audience, and they will remain for as long as would normally be appropriate. For instance, a crowd incited to anger at its ruler will hold onto that anger longer if its ruler is unjust. Milder emotions will often last longer than intense emotions, and if the performance instills an emotion that the audience is already inclined toward, this too will prolong the effects. The Feat itself is instantaneous - the 'duration' is purely dependent on how the audience would normally handle its emotional state if it had arrived at that state through natural means.
instantaneous
Unbreakable Fascination Method variant: This variant creates a captive audience - forcing all audience members who fail a Will check against the user's Presence to simply sit spellbound, so long as they are not placed in direct danger. This is a continuous Feat, lasting as long as the user keeps up his performance.
irresistible courtesan's prana
This effect is useable regardless of sex, gender, or sexual preference. It may be resisted with a Will check against the user's Presence (though it should be noted that the effect isn't totally enchantment - the user gains a real insight into the subject's personality, focusing on what she finds attractive). If the subject does not effectively resist, the time her attentions remain focused on the user is both dependent on her personality and on how closely the user continues to cleave to what the subject finds interesting. The effect could vanish quickly, dismissed as a passing infatuation, or it could be nurtured into something deeper and more permanent.
instantaneous
Incomprable Courtesan's Aura combo: Combo with Unbreakable Fascination Method to both charm large groups of people and to sink deeper, more permanent hooks into the subjects. This could result in a range of results, ranging from the spontaneous creation of a devoted cult to a sudden riot, depending on both the user and the audience. Combo in Heart-Compelling Method as well to even further intensify the emotions invoked in the audience.
master of dissimulation
Master of Dissimulation is generally limited by physical appearance (one cannot claim to be a woman when one is a man), but that can be circumvented by disguise or even simple lies (he could, for instance, claim that his sex was changed by a sorcerous curse and be believed). The illusion may also be pierced if he shows himself to not have the skills his assumed identity should have - if, for instance, he adopt the persona of a healer, but is backed into a situation in which he must actually treat somebody's wounds.
continuous
Irresistible Salesman's Dissimulation variant: Rather than misrepresent himself, the user of this variant deceives those around him into paying far more for something that it is worth. Indeed, if the victim fails a Will check against the user's Presence, she will accept any price for any product. She might sell her livelihood for a handful of beans, her home for a single copper coin, or her soul for a kiss - the terms are totally up to the user of the Feat. This is a one-off effect, though, and (if she was cheated) the subject will later react poorly when she regains her senses. This is an instantaneous Feat, used during the bargaining process.
suspicion-sowing whisper
instantaneous
Authority-Eroding Whisper variant: Rather than targeting a specific victim, this variant spins distrust throughout an entire social group, cutting a certain person's authority away within that group. The target's authority is not actively reviled, but her authority vanishes overnight, forcing her to rebuild from scratch, if possible. The target may resist the Feat with an opposed Presence check.
undeniable questioning technique
instantaneous
Undeniable Truth Divination combo: Combo with Sin-Sensing Meditation to cut to the heart of the matter - asking the one question that the subject most hopes the user will not ask, then forcing the subject to fully and truthfully answer that question. This will not necessarily generate information that the user is interested in, though, since the subject may not be concerned with the same matters as the user. It is a good idea to guide the discussion in a useful direction before activating this combo.
armor-penetrating hand form
continuous
Armor-Crushing Hand combo: Combo with Wholeness-Shattering Grasp to do more than simply punch through armor. This could be applied to completely sunder the armor, tearing it from its wearer's body (with potentially traumatic results for creatures with natural armor) to breaking and twisting the armor, burying fragments of it into its wearer's wounds.
bone-shattering blow
instantaneous
Unending Crimson Stream variant: This variant reapplies the lessons used in Bone-Shattering Blow, launching a precisely adjusted attack which tends to cause excessive bleeding. The user checks her Warfare against her target's Endurance - if successful, the wounds she inflicts continue to bleed and/or hemorrhage for a long time, ranging from an hour to a full day, depending on how much she overmatched her opponent's Endurance. Wounds caused by this Feat may be closed with Wound-Staunching Focus, but the user of that Feat must first defeat the wielder of Unending Crimson Stream in a Will vs. Will contest.
clap of thunder technique
instantaneous
Falling Thunderbolt Technique combo: Combo with Pouncing Tiger Technique or Cloud-Walking Method to leap a long distance and fall amongst your enemies, executing an enhanced version of the Clap of Thunder Technique upon arrival (the force of your landing increasing your effective Warfare for the purposes of determining area and checking against your opponents' Warfare ratings). Cloud-Walking Method creates a more powerful Falling Thunderbolt Technique than Pouncing Tiger Technique.
excellent strike
instantaneous
Soul-Cleaving Blade Concentration variant: The wielder of this continuous-duration variant focuses supernatural energy into his weapons and body, rendering her attacks capable of striking even that which is normally not subject to physical attacks. This is most often used in battle against hungry ghosts, air elementals, and other insubstantial beings, but the most powerful wielders (Ranked Warfare) may even use this variant to strike at spells as if they were physical objects. Successfully doing so requires that the wielder pit her Warfare against the Will of the sorcerer who cast the spell (as well as having some means of locating the spell, which would typically be imperceptible).
hardened armament prana
continuous
Iron Palm Meditation variant: This variant charges the user with energy, allowing her to focus power behind her blows and unarmed parry attempts. This has two major benefits. The first is that she may block and parry her opponents' weapons barehanded without the disadvantage such an action normally entailed - her limbs are hardened to the point that she need not worry about hurting herself under such circumstances. The second benefit is that her unarmed attacks inflict a moderate amount of additional damage and that the damage that she inflicts while unarmed may not be considered bludgeoning for the purposes of ignoring damage with a strong Endurance.
inescapable iron grip
maintenance
Vengeful Iron Grip combo: Combo with Retributive Strike Stance to automatically (as both a perfect attack and a perfect block) intercept an attacking enemy. This both blocks the attack and allows the wielder to use Inescapable Iron Grip, latching onto the enemy as normal for that Feat.
iron flurry attack
The attack ends automatically if the user inflicts appreciable damage or if she herself is appreciably damaged. The attack has no fixed duration, but the user can abort the chain at any point. This usually becomes relevant if the target has a perfect defense active (rendering the many attacks irrelevant) or if the user is herself threatened. The user must devote herself to her target, and is unable to defend herself from anyone else. She may, however, defend herself from her target, so long as she does not compromise her designated means of attack (if she is attacking with a two-handed weapon, for instance, she can probably only defend herself by dodging, since her hands are occupied with the Iron Flurry.)
maintenance
Peony Blossom Attack variant: In a sudden release of pent-up energy, the user attacks every target within reach once. This attack is executed in mere moments, and the blur of movement described by the user's strikes is usually flower-like in appearance, giving birth to the attack's name.
sledgehammer blow technique
instantaneous
Ox-Stunning Blow Technique variant: This variant behaves quite similarly to Sledgehammer Blow, though it does not function as a perfect attack under any circumstances. Rather than staggering or knocking prone and opponent, however, this variant briefly stuns him, rendering him unable to effectively attack or defend for a few moments. The exact duration is dependent on the results of the Warfare contest, and if he is greatly overmatched, the wielder will be able to knock him unconscious.
analytical observation method
maintenance
Threat-Recognition Discipline variant: By allowing sensory input generated by the Analytical Observation Method to become subliminal, the user of this variant can act normally, allowing his subconscious to keep an eye on the stream of information. This isn't as broadly useful, but the user's subconscious will alert him to any immediate danger thus uncovered. This can be used to spot the minor cues a person telegraphs before attacking somebody, notice tell-tales of an impending ambush, or simply recognize that a floor is unstable and unlikely to support much weight.
This Feat only alerts the user to discernible conditions - the clues must be perceptible, even if the user wouldn't normally pick up on them. It does, however, detect more than just threats to the user. If anyone the user can perceive is in danger, he will notice. This is a continuous-duration Feat.
sensory acuity discipline
maintenance
Sight Without Eyes variant: Rather than boost existing senses, this variant allows its user to replace a lost or ineffective sense with his remaining senses. This could allow the user to 'hear' after being temporarily deafened, 'see' in total darkness, and otherwise compensate for sensory deprivation. This is of continuous duration.
unshakable bloodhound technique
continuous
Trackless Region Navigation variant: Adapting the same enhanced perceptions to a more utilitarian purpose, this Feat allows its user to - with minimal effort - navigate perfectly, find necessary food and shelter, and (if he travels slightly more slowly) even sustain a number of other people. If remaining in one place, he can provide food, water, and shelter enough for a small town (though it may be a little tight).
silent mind technique
continuous
Sound and Scent Banishing Exertion variant: This variant is very subtle, but at the same time it is one of those Feats that most pushes the line between Feats and Sorcery. As long as it is maintained, the user is totally silent, except for any intentional sounds she might make. She is also totally scentless, rendering any attempts to track her or detect her presence by means of scent impossible. This Feat is less effective against magical means of detection, since such means permit whomever is attempting to hear or smell the user to make a Will vs. Will check to overcome the effects of the Exertion.
subtle presence
continuous
Forgettable Presence variant: While this variant is of no use while dealing with someone, anyone the user encounters while the Feat is active must check with their Will ratings against the user's Will (or Presence, whichever is higher). If the user thoroughly overmatches her observers (Legendary Attribute against a Common Will, for instance), they will totally forgot that they encountered her. If the match is more even, but the user still wins the contest, the observers will forget details - remembering that they met someone, but not exactly what was said or exactly what the person looked like. The more the user overmatches her observers, the less is remembered.
ghost step
instantaneous
Ghostly Lightning Step combo: Combo with Stroke of Lightning Exertion and any other necessary movement Feats (Mist over Water, Spider's Leap Method, Pouncing Tiger Technique, and Smoke on the Wind all being possible examples) to travel a fairly long distance almost instantly and without being observed, evading any obstacles in the way.
trackless passage
continuous
Eye-Deceiving Camouflage variant: This variant allows the user to camouflage herself perfectly, rendering her totally imperceptible to all but magically enhanced observers (who may engage her in a Will vs. Will check to overcome the effects of the Feat). She may not move while thus disguised, and she must be able to make some effort to camouflage herself - the Feat can't make something from nothing.
advantage-seizing focus
continuous
Retributive Strike Focus variant: Reapplying Advantage-Seizing Focus' enhanced reaction time, the wielder of this variant holds his strikes until his enemy attacks. Whether he is hit or not, the wielder may then reflexively counterattack, responding to any and all attacks made upon his person while the Focus is active. This is a maintenance duration Feat, and the wielder may not do anything except defend (and make his reflexive attacks) while it is engaged.
be like water
maintenance
Elegant Avoidance Technique variant: A lesser version of Be Like Water, this continuous-duration variant is not so immersive as to deny the wielder the ability to perform deliberate action. He may act normally, and his heightened state improves his effective Warfare rating for the purposes of dodging his opponents' attacks.
dragon's shield stance
maintenance
Dipping Swallow Stance variant: A lesser version of the Dragon's Shield Stance, this variation allows the wielder to increase his effective Warfare rating for the purposes of blocking and parrying enemy blows. (He may otherwise act normally.) This is a continuous Feat.
ground-denying defense
Using a character with a Legendary Warfare as an example, he should be able to halve the number of opponents he has to fight if they are all likewise of Legendary Warfare. If his opponents are of Heroic Warfare, he should be able to deal with them one at a time, no matter how many they be. If his opponents have only Common Warfare ratings, he is actually able to completely avoid combat, should he choose to do so. This Feat is of limited use against opponents possessing a higher Warfare rating than the wielder.
This Feat is considered a perfect defense (perfect dodge). An opponent using a perfect attack may disrupt this Feat even if 'excluded' from engaging the wielder by the Feat's effects.
continuous
Perfection-Denying Defense variant: This variant (with a maintenance duration) allows it's wielder to make use of his opponents and his ground to make it impossible to get an absolutely clean attack off on him. This Feat renders perfect attacks perpetrated upon the wielder normal attacks - any other Feats used in conjunction with the perfect attack still function normally, but the perfect attack itself is completely negated. Note that the attack must still be defended against, since it is not actually blocked (just rendered imperfect).
In a manner similar to what happens when a perfect attack strikes a perfect defense, this Feat collapses as soon as it successfully degrades a perfect attack. Also, since this Feat requires an extremely careful manipulation of the wielder's stances and movements, it cannot be used in conjunction with any other defensive Feat.
instinctive battle meditation
maintenance
Forceful Destroyer Meditation variant: Almost the exact opposite of its source, this variant embraces the tunnel vision and hysterical strength common to the chaos of battle. It takes those factors and turns them into a weapon, allowing the user to enter into a kind of directed frenzy, putting more power behind his blows. This is generally incompatible with Feats that deal in precision and accuracy (with the explicit exception of Excellent Strike), but a skilled warrior might well switch between precision and force as necessary, responding to the shifting tides of battle.
lightning raptor touch
maintenance
Hundred Razor Circle Stance variant: This variant (also a maintenance Feat) is not a perfect defense, but it does improve the wielder's effective Warfare rating for the purposes of deflecting any projectiles passing within the wielder's reach. The trade-off is that Hundred Razor Circle Stance also allows its wielder to reflexively strike every opponent to pass within his reach. This is true even when the wielder of this Feat would normally be incapable of reacting quickly enough to do so (for instance, if the opponent is using Stroke of Lightning Exertion). The wielder may do nothing but maintain this Feat while it is active - he cannot even move from where he struck the stance.